![]() They are seeking someone that can decipher and read the Book of Rites to them – reading is outlawed in the Commonwealth, so readers are far less common than one would expect – so that they might leave the Downside.Īll of this is what drives the primary narrative of the game the book reveals that following the shining of the stars will lead you to locations to perform certain Rites that will eventually open a path back into the Commonwealth. You happen upon a group who were also banished to the Downside, collectively known as the Nightwings. You play as the Reader, an individual banished to the Downside, a bleak purgatory where the leaders of the Commonwealth send undesirable members of society. If that sounds strange, that’s because it is – but it's also what makes the title so enticing. Whereas Bastion was mostly hack-'n’-slash and Transistor was almost turn-based strategy, Pyre is chiefly a visual novel with, er, basketball elements. The first thing to talk about is what Pyre even is, as it’s actually quite an unusual game when you get down to it. Most impressive is the fact that all three of the developer's titles are totally unlike the others – but the biggest question is whether or not lighting can strike thrice for some of the most gifted indie devs on the scene. Its first two titles Bastion and Transistor are two of the best games released on digital storefronts, and excitement for its third venture Pyre has been high for some time. Supergiant Games has made its name as one of the most dependable indie teams. ![]()
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